In this GDC Europe 2016 talk, Dontnod’s Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games.
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By: GDC
Title: Life is Strange: The Blue Age of Storytelling
Sourced From: www.youtube.com/watch?v=J836l2luReY
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https://www.uxclub.net/design-is-narrative-behind-every-good-design-is-a-story/

