Life is Strange: The Blue Age of Storytelling

hqdefault 96

In this GDC Europe 2016 talk, Dontnod’s Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games.

Register for GDC:

Join the GDC mailing list:

Follow GDC on Twitter:

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

By: GDC
Title: Life is Strange: The Blue Age of Storytelling
Sourced From: www.youtube.com/watch?v=J836l2luReY

Follow us on FB: https://www.facebook.com/UXClub.net/

Did you miss our previous article…
https://www.uxclub.net/design-is-narrative-behind-every-good-design-is-a-story/

Leave a Reply