Writing ‘Nothing’: Storytelling with Unsaid Words and Unreliable Narrators

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In this 2016 GDC talk, narrative designer Mata Haggis explains how game and narrative designers can embrace ambiguity in storytelling to push the boundaries of the video game medium.

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By: GDC
Title: Writing ”Nothing”: Storytelling with Unsaid Words and Unreliable Narrators
Sourced From: www.youtube.com/watch?v=LPkbAMj-xVA

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