Designing Narrative Choice – Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc

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Story driven games that let you make choices are great! But branching paths in games are tricky, and can make game budgets explode. How can you design game narratives to let players make big choices without a big budget?
*Spoiler Warning for Telltale’s Game of Thrones Series*

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By: Design Doc
Title: Designing Narrative Choice – Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc
Sourced From: www.youtube.com/watch?v=Gdt5zCdXoSc

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